Painter Man Spectrum 48K version released
Painter Man!! » Devlog
Just an update to say that the Spectrum 48K version has been made available. This version includes all the AY-Tunes but converted to the 48K Spectrum using Beepola and the Savage Music Player Engine (Based on code written by Jason C Brooke and brought to Beepola by Barmaley_m, Shiru with modifications by Chris Cowley)
A minor bugfix has been applied on this version and a visual / audio notification put in place for when "you run out of paint" as there are in-game tunes and the game really benefits from having the audio cue that you're out of paint.
Files
PAINTERMAN128K.tap 33 kB
33 days ago
Painterman-48K.tap 37 kB
31 days ago
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Painter Man!!
A ZX Spectrum game for the bank holiday. Paint the walls. Avoid AI Lions. Easy, right?
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