← Return to Shovel Duck II : Dig Duck!
Devlog
- June 03, 2024 by io.rrwm2#ZX Spectrum, #Space Panic, #8-bit, #Retro, #POC, #Proof of Concept, #in development, #Platforms and laddersTaking a little break from Bonus Game 2 development to knock up a quick POC of bonus game 3; ignore the graphics, but this will be a full on Space Panic style game featuring Money Mouse and the Skulls... Continue reading
- May 28, 2024 by io.rrwm2#zx spectrum, #noon30 shovel duck, #shovel duck 2, #retro, #8-bit, #48K, #platform, #arcadeFollowing on from Bill's adventures in Shovel Duck II: Dig Duck, we have a little side quest story game thing. The worms have left the mine and are ravaging the countryside. But, they are vulnerable t... Continue reading
- May 12, 2024 by io.rrwm3#ZX Spectrum, #release, #8-bit, #Shovel Duck II, #platformer, #Retro, #Arcade adventureAfter a week of playtesting, chopping and changing things; reducing the amount of text (who knew wordy clues took so much memory?) adding an attract mode screen (no text unfortunately - but there are... Continue reading
- April 22, 2024 by io.rrwm2#Progress Update, #ZX Spectrum, #MPAGD, #8-bit, #Retro, #Platformer, #Arcade Adventure, #Shovel DuckI've been making a lot of good progress on Shovel Duck II over the past week; completed work on Levels One and Two, and have the pieces ready for Level Three and a plan for game completion... but I ha... Continue reading
- April 15, 2024 by io.rrwm2#MPAGD, #Shovel Duck, #Update, #Development, #Retro, #8- Bit, #ZX SpectrumOver the last 7 days a lot of time has been spent looking at Level 2 of the game and sorting out the puzzles and tasks. Also, updating the display to give a slightly better looking screen with icons a... Continue reading
- March 26, 2024 by io.rrwm1#zx spectrum, #8-bit, #retro, #work in progress, #platform, #arcade adventureThe focus of the past week has been to get the game to alpha/ Demo release state. It's almost there and probably, over the bank holiday Easter weekend coming up will get enough polish, tweaks and bugf... Continue reading
- March 11, 2024 by io.rrwm2#zx spectrum, #MPAGD, #Shovel Duck, #Progress, #Development, #Platform, #AdventureAfter little bits of tweaking here and there, some fancying up of the main menu page and adding some wipes... some time has been spent on the actual platform/ adventure side of the game. With a couple... Continue reading
- February 23, 2024 by io.rrwm1#zx spectrum, #mpagd, #8-bit, #retro, #work in progress, #proof of concept, #Shovel Duck IIProgress is good. After completing development on Money Mouse I have had a few, quieter, playing around with things weeks. Shovel Duck II is still working through the Proof of Concept stage; and the "... Continue reading